When I export my Godot 3.1 project for Android from the Linux editor (using Ubuntu 18.04) the project fails to run on the device with error output like the following:
Parse Error: At 'load()' call, argument 1. Assigned type (int) doesn't match the function argument's type (String).
This does not happen when exported from the Windows editor (Windows 10 1809). I am using the same export template on each system (it is a custom export template with a few custom modules).
Any ideas what could cause this?