The different matrices in a skeletal mesh

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:bust_in_silhouette: Asked By Livetrack

Hi,

I am sorry if this question has already been asked (though I could not find anything related).
I am following this (depreciated and incomplete I think) tutorial about skeletal animation, forward and inverse kinematics : Working with 3D skeletons — Godot Engine (3.0) documentation in English
(my goal is to adapt this tutorial for godot : An Introduction to Procedural Animations - Alan Zucconi )

It uses get_pose, get_global_pose, and get_bone_rest…

I don’t think it’s complicated though I don’t want to be confused. Can someone explain me the differences between these matrices?