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Asked By
Tiamatsu
So that’s basically it. I’m not completely sure about how I should credit Godot Engine when publishing my game.
From the paragraphs listed in the License page, I assume that I don’t need to do it directly in the game (so I don’t need to keep the default “GODOT” splash screen in my finished game), as long as I include a text document with the License text in it (or the link to de License page) in my game files.
Am I right about that? That would be the way to properly credit Godot Engine?
As far as I know, but I’m not a lawyer, you do not have to give any credit to godot inside the game itself. Though you pretty surly have to add a copy of the MIT-license in your games folder/package, in best case easy to find (for example in a license folder).
Thanks, that’s as I thought. Thank you for your answer
Tiamatsu | 2019-05-10 20:09
you are welcome. what i heard of, is that they are already thinking about adding this to the export options, which would be really cool I think. Anyways you can of course add some line like “made with Godot” if you liked it
Jowan-Spooner | 2019-05-10 20:11
would be really cool if we had an awesome intro like unreal
I feel like only serious game releases would comply as game jammers don’t even have enough time to finish their game, leave alone adding something to the credits screen they never created.
Dlean Jeans | 2019-06-15 04:47
That doc is pretty clear and gives you a bunch of options, a license/credits screen is not the only one:
include the license text somewhere in your game or derivative project.
and
anything is valid as long as it can be displayed under some condition
That leaves it pretty open to how/where you want to put it. But yeah, the whole text is the license, not just the copyright line.