How do I get a position behind the 2d player while accounting for rotation?

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:bust_in_silhouette: Asked By Richardv07

I have a 2D top-down project set up, the player rotates and moves in the direction of input, but I need to have something follow the player, staying directly behind it.

I want to have something follow behind the player, staying 80 units back, and have it account for the rotation of the player so that it always stays behind the player.

Can anyone help me with this?

:bust_in_silhouette: Reply From: kidscancode

Add a Position2D as a child of the player and place it behind them. When the player rotates, it will remain in its position relative to the player.