0 votes

I have a 2D top-down project set up, the player rotates and moves in the direction of input, but I need to have something follow the player, staying directly behind it.

I want to have something follow behind the player, staying 80 units back, and have it account for the rotation of the player so that it always stays behind the player.

Can anyone help me with this?

in Engine by (46 points)

1 Answer

0 votes

Add a Position2D as a child of the player and place it behind them. When the player rotates, it will remain in its position relative to the player.

by (20,485 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.