Multiple resolution

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:bust_in_silhouette: Asked By WellStacked

How to improve the quality of images for different screen resolutions, as the screen resolution increases, the image is blurred (unfortunately, Godot does not import svg).
I tried to do this: I used the original images at 1280x720, and at 2560x1440 I preload the image 2 times more and set the scale settings to 0.5 (my project settings 1280x720 stretch 2d/expand)

How do I use textures of different resolutions?
(I heard about mipmaps, but I don’t understand how to use them.)