+1 vote

I'm wanting to display the "state" variable from player.gd using "world.gd."


The script I'm using is as follows:


This returns a null instance error, though. Is there another function to pull that information?

in Engine by (197 points)

2 Answers

+1 vote

In your player.gd:

var state:float = 1.0 setget , get_state
func get_state() -> float:
    return state;

In world.gd:



by (79 points)
+1 vote

Another example that you should double check your code before spazzing out. Haha. I missed the 1 in debug. Now it works.

by (197 points)
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