+1 vote

Imagine I have a 3D character supposed to use, say, a sword and a crossbow. I have 3D models for everything, rigs, animations, materials and whatnots.
What would be the best way (or at least your favorite method) to switch from one weapon to the other ?

Is it possible to use a BoneAttachment or a PinJoint node maybe to put the weapon in the hand of the character ?
Would the weapon move (translate/rotate) properly with the hand ?

Thank you for your time.

in Engine by (36 points)

1 Answer

+2 votes
Best answer

you can easily achieve it with BoneAttachment
this will helps you.

by (9,760 points)
selected by

Thank you for the answer !
Know I see the video, I feel a little stupid, I should have done my homework :D.
Thanks again anyways.

Thank you soo much

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