developing for ios?

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:bust_in_silhouette: Asked By neb

Hello,

I’ve googled along but haven’t found anything useful that could answer my following questions:

I want to develop games for IOS but my major problem is the abandoned of OpenGL and focus on Metal. I’ve seen that there will be a transition to Vulkan and use of MoltenVK, but until then should I consider developing with god on or just wait until the transition? btw. When will this transition happen? And is it currently even possible to submit OpenGL Games to the AppStore?

:bust_in_silhouette: Reply From: Ertain

If you wish, you can start developing in Godot. While OpenGL is being deprecated, there will still be some sort of support. So even when Apple goes full-on Metal, I’m sure there will be a way for you to support your game.

With regards to the Vulkan renderer, it looks like that’s a ways away. Vulkan will be the renderer in version 4.0 of the engine, and that may be, roughly, 6 months away. (Though note that the development of the engine has quickened in pace over the past year.)