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Hello, i created custom module for iOS (for Facebook login) from this Link.
I made some changed in code and it compiled successfully. Im using godot 3.1 and for compile godot latest master branch.

I used following command to compile.

scons p=iphone target=debug

and libgodot.iphone.debug.arm64.a file is created in godot/bin folder.

Now how can i use this file to export my xcode project ? I don't know where to used this file? i read the document but i can't figure it out.

Can anyone help me with this?? i really stuck with this issue.

Thank you.

asked May 2, 2019 in Engine by atopetrick (120 points)

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