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Asked By | salihkallai |
My scene contains just a ScrollContainer with 9 TextureButtons inside (Game Inventory). The project works very smooth in Desktop (60 FPS). But In Android FPS is below 10. I tried so many optimization in project settings but nothing works. still no luck.
GLES3
Godot version 3.1 stable
UPDATE
I finally found that the performance drop is caused by ‘StyleBoxFlat’ in property ‘customstyle’. I replace it with Textures, now I got 60 FPS in Android. I don’t know why ‘StyleBoxFlat’ causing this, may be a bug in Engine. Thanks
It might be a bug. If you can provide reproduction steps, you may want to report it at: Issues · godotengine/godot · GitHub
avencherus | 2019-04-29 22:12
for android you should use GLES2
lxknvlk | 2020-03-24 18:42