Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | idkidkidk |
extends Sprite
var popup = false
func _ready():
if Input.is_action_just_pressed(“ui_end”):
var popup = true
get_node(“777”).show()
func _popup():
var popup = false
get_node(“777”).hide()
im trying to make a sprite to show when i press button end and hide it when i press the same button end
So you’re accessing the hide() / show()
functions of the sprite, and making it appear or disappear with the press of a button? Have you tried something like:
func _process(delta):
if Input.is_action_just_pressed("ui_end"):
If get_node("777").is_visible():
get_node("777").hide()
else:
get_node("777").show()
Ertain | 2019-04-28 22:57