0 votes

Dear Colleagues,

I want to change the length of SegmentShape2D shape in Godot 3.1.
What is the best practice to change the properties of a shapes in runtime?

It does not work:

var area2d = find_node(d)
var segment_shape2d  = area2d.shape_owner_get_shape(0,0)
segment_shape2d.a = Vector2(0, newValue1)
segment_shape2d.b = Vector2(0, newValue2)

Thank you,

in Engine by (300 points)

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