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Asked By | combsbt |
Is there a way to modify the default physics for rigid bodies? I know you can do a custom integrator but I would like to see the default behavior and just adjust it. For example, I would like to change the strength of impulses applied during collisions without writing a whole new script that defines the direction and collision detection.
I know modifying parameters like mass and such will do this but I would like to see how it defines the collision detection and directions as well.
I can’t seem to find the default behavior anywhere. Even if it is not written in GDscript I would like to be able to take a look at it. Thanks.