0 votes

Hi, I'm trying to implement the native C++ Firebase module on my iOS exported game, the URL of the module is here: https://firebase.google.com/docs/cpp/setup

Well, the problem is that I need the class AppDelegate that is created by default normally, but as I've read here: https://stackoverflow.com/questions/2076810/appdelegate-file-missing-in-xcode-3-1 you need follow these steps on a normal project but the exported godot project isn't a normal one.

Did anyone suffer this before? How can I approach it?

Thank you and sorry for the incovenience

in Engine by (61 points)

1 Answer

–2 votes
Best answer

Well after research more I realized that all that I need was in the templates files, including the files that I was looking for.

Once I'll have free time I'll make a tutorial about how I made it.

by (61 points)

Any chance for that tutorial?


How to do it?


How you could find appdelegate?

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