Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | NewBro00 |
I want to know how to make a proper 2.5D game prototype like Cross Code and think about faking 2D with 3D. But for that, I need to know how I could arrange sprites such that I can move on platforms with different heights, with their height measured in pixels or rather voxels since it’s in 3D space.
Camera has to be rotated 45 ° from the horizon to display an orthogonal/axonometric top down view.
What are the different elements I can use to setup a project as such ?
I already have the sprites…