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What I mean by controlled, is a system where the game can check what's being patched, to load things like versions, configuration scripts. I don't wanna load it into the games filesystem (res:) until everything is checked.

in Engine by (66 points)

Do you mean 'chunking' not patching?

I meant patching.

1 Answer

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Best answer

This problem was solved eventually, in a different question. I decided to stick a patch system within a resource file-type design pattern.

Here's the question

by (66 points)
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