0 votes

I am trying to advance an animation in an AnimationPlayer.

Unfortunately, advancing an animation by some delta results in calling all methods of the animation between the current position and the new position.

This is stated in the documentation for AnimationPlayer:

void advance ( float delta )
Shifts position in the animation timeline. Delta is the time in seconds to shift. Events between the current frame and delta are handled.

Is there a way advance my animation without calling the intervening methods?

in Engine by (1,567 points)

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