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Asked By | Diet Estus |
I am trying to advance an animation in an AnimationPlayer
.
Unfortunately, advancing an animation by some delta results in calling all methods of the animation between the current position and the new position.
This is stated in the documentation for AnimationPlayer
:
void advance ( float delta )
Shifts position in the animation timeline. Delta is the time in seconds to shift. Events between the current frame anddelta
are handled.
Is there a way advance my animation without calling the intervening methods?