I'm about to release my first godot game (in Godot 3.1 stable) in the Google play store and after some succesful closed alpha testing, the app suddenly stopped working in release mode. ('App keeps stopping;) when launching.
I haven't made changes to the game, even backup projects (that used to work fine in release mode) and other simple test projects are now crashing in release mode. Again, all work fine on my device (Pixel 2xl) when in debug mode. It seems like I just overlook something here.
When exporting I just do the usual by selecting the release keystore and pw in the export settings and sign + align the apk afterwards.
Also tried updating the export templates for 3.1 but no result.
Any ideas or potential solutions are more then welcome.