+1 vote

I currently have a setup where i draw 2 little gradient balls, one is in the root of the game, and the other one is within a Viewport node.

I use a sprite node to render the Viewport texture, but this is the final result:

enter image description here

The red ball is the one inside the Viewport, and the Blue one is outside

is there any configuration i forgot to make when using Viewports?

Thanks in advance!

EDIT: I have already changed the viewport Size, but that doesn't affect the overall result

asked Apr 16, 2019 in Engine by RotcivOcnarb (15 points)
edited Apr 16, 2019 by RotcivOcnarb

You may bee seeing this bug.

1 Answer

0 votes

Maybe that Msaa setting under 'Rendering' on the right side of your screen-shot?

answered May 19, 2019 by path9263 (119 points)

MSAA in Godot doesn't affect 2D rendering. Also, the rendered image is clearly pixelated here, so I guess the viewport was upscaled somehow (if you want to keep it crisp, its scale shouldn't be changed).

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