0 votes

Hi,

I have a global script (globals.gd) loaded using AutoLoad under 'project Settings'. This script, in turn, loads a text file (data.txt) in the same project directory, the contents of which are displayed using a label node.

The problem:
Running the app on the desktop works, showing the contents of the data.txt file. However, running on a mobile device shows 'null' as the label text i.e. the global script loads but the data.txt file is not opened.

Here's part of the source code:

globals.gd autoloaded script:

func _ready():
    file = File.new()
    if file.open("res://data.txt", File.READ) != 0:
        print("Error opening file")
    else:
        print("opened file") 

func get_file_content():
    var d = file.get_var()
    return d

A scene script that accesses the gloabls.gd variables:

func _ready():
    globals = get_node("/root/globals")
    get_node("lbl_data").text = str(globals.get_file_content())
in Engine by (92 points)
edited by

1 Answer

+1 vote
Best answer

Fill filters (*.txt) at Export > [Target platform] > Resources > Filters to export

by (9,768 points)
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