Blender 2.79
Better Collada Exporter
Godot 3.1
Godot Project in Github
When I export 3 bones from Blender to Godot the last bone never appears. However, all three bones do appear in the Skeleton. I use the third invisible bone as the Tip Bone in the SkeletonIK node.
The IK seems to like the target placed at the base of the third bone.
The IK sort of works. But with a lot of movement the meshes don't stick to the bones and the target gets out of whack.
Is there something wrong with the import? Should the third bone be invisible?
Blender view (note the bone sticking out)


Godot views:

