Android admob module in godot 2.1 content rating

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:bust_in_silhouette: Asked By ntzone18

Hi, I’m using this module to display ads: URL TO ADMOB MODULE

If i initiate the module like this:

admob.init(isReal, get_instance_ID())

Its working, test ad is appear, but i need init ads with content rating, i found this method:

initWithContentRating(isReal,  get_instance_ID(), true, "G")

But now ads don’t appear,so can anyone explain to me what I am doing wrong?

Have a nice day :wink:

Hi, you can share with me your steps to make add ads ? Because in my case neither ads test were showed. I have no clue where I’m falling, another problem is my version of godot 2.1.4 , but I know is possible to do.

jugrigori | 2020-01-16 18:36

:bust_in_silhouette: Reply From: DrMoriarty

For Godot 3.2.3 you can use binary precompiled modules for ad mediation networks: Applovin-MAX and Tapdaq. Both of them allow you connect AdMob network into your account.
Binary modules can be installed from NativeLib repository. NativeLib addon you can find in AssetLib.
More info: