Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | myrleft | |
Old Version | Published before Godot 3 was released. |
I would like to drag and drop multiple sprites on touchscreen mobile.
I successfully did it for desktop (mouse).
I created an Area2d->CollisionShape for each sprite and used the callbacks on_enter and InputEvent.MOUSE_BUTTON event.
How can i implement this on Android (touchscreen) ?
Im sorry i know this is old and I don’t have a answer for you but can you please show how you got drag&drop to work with mouse? Like show the script.
SandmanIvan | 2016-05-30 05:53
No problem.
Here is my code:
extends Sprite
var pressed = false
var mouse_enter = false
var object_dragged = false
var pos = get_global_mouse_pos()
func _ready():
set_fixed_process(true)
func _fixed_process(delta):
pos = get_global_mouse_pos()
if mouse_enter == true:
if Input.is_mouse_button_pressed(BUTTON_LEFT):
set_global_pos(pos)
object_dragged = true
else:
object_dragged = false
func _on_Area2D_mouse_enter():
mouse_enter = true
print("enter")
func _on_Area2D_mouse_exit():
if object_dragged == false:
mouse_enter = false
myrleft | 2016-06-12 19:01