0 votes

I am currently following the Zelda Clone Tutorial which was made with Godot 3.0 and I am on 3.1.

https://www.youtube.com/watch?v=-Rb-FwMQS7w&list=PLv0bAfkzWSiY4d_FJlQTlFOZh34nrlJZY&index=7

I ran into a bug where an entity snaps to the border of a zone outside of the main camera area.

See this gif for an example.

https://gph.is/g/4Vrwk14

Gitlab code:

https://gitlab.com/jbwyatt4/zelda_like_tutorial/tree/990eae0f85bb9da553877c3e43e9ff6f456288c1

I have no idea on how to solve this. The hand function that drags the map also seems to lock for some reason as well with this code. Any help is appreciated.

in Engine by (12 points)

1 Answer

+1 vote

Disable snapping in "View"

by (24 points)

Thankyou, that worked.

Why is snapping blocking me from adding entities in other rooms, but not the main room?

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