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Asked By | captfitz |
I’m looking to recreate the aesthetic of Cat Quest – a 2D map texture on an angled 3D plane, with 2D sprites:
I like working with godot’s TileMaps quite a bit (especially when generating maps procedurally) so I’d love to be able to continue using them to build levels, and just project them onto a 3D plane at runtime.
Is it possible to set that up in Godot?