Projecting 2d TileMap onto 3d plane

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By captfitz

I’m looking to recreate the aesthetic of Cat Quest – a 2D map texture on an angled 3D plane, with 2D sprites:

I like working with godot’s TileMaps quite a bit (especially when generating maps procedurally) so I’d love to be able to continue using them to build levels, and just project them onto a 3D plane at runtime.

Is it possible to set that up in Godot?