I am looking to implement a clipped camera. Right now, the rotation of it is done by rotating a parent node (spatial node). By putting this node inside my player character(kinematic body), it seems to detect the character and the camera end up in a "fps like" way. Even by moving the node outside of my character, the camera is still acting in a "fps like" way. This problem do not occur with a simple camera node.
What are the changes I need to make to utilize the clipped camera without this problem?