Hi Godot Community,
this is my first question on my very first project and I was just wondering if what I am looking for is possible in Godot. In the example-video below it already shows that it is technically possible. But since I am a bloody beginner I wanted to make sure I didn't misunderstand this concept and if I can make changes to my 3D player model later after it had animations already.
I want to create a 2D world with 3D models inside of it (3D models = player, npc, properties) I have seen tutorials that show how to render a 3D model from different ankles into a 2D sprite but I'd rather have a real 3D model sitting inside the 2D world because I'd like to be able to switch the 3D model's armor for example later.
what I want to avoid: 2D sprite "player running animation" made of a follow up of multiple pictures to create 3D illussion, because if I want to change the player's look later, I'll have to render the animation again. Or maybe there is still a way to switch the 2D player's clothing even after the animations have been created? maybe I'm stressing for no reason here?
what I am aiming for: "3D model player running animation" so changes on the player could still be made after the animation has already been created.
or would it be better to have a 3D model in blender, then do the changes on the 3D model's look, and finally have it render all the animations for that model into a 2D sprite again, wouldn't that be a problem in terms of time consumption and game file size?
If something still sounds confusing I can try explaining it in a different way :)
I wanted to know if something like that would be possible for a beginner in Godot to start working with :D I saw a video on YouTube that shows what I am aiming for pretty good: https://www.youtube.com/watch?v=bsawS6q6wuE