Topic was automatically imported from the old Question2Answer platform.
Asked By
MuffinManKen
I have a 2D game and I want to have 3D dice. So I have a Viewport set up to render the die, and then I use the result as a Sprite. When I run the 3D scene by itself, it looks great but the sprite looks pretty bad. Any ideas of what might be the cause?
Try enabling MSAA in the Viewport node’s properties – it will smooth out edges, at the cost of performance. 2× and 4× are good starting points; higher values are quite expensive.
The pic on the left was taken with 16x MSAA. MSAA shouldn’t even be needed for the edges of the R to be smoother; that should just be handled by texture filtering.