Importing a blender character with objects parented to bones

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:bust_in_silhouette: Asked By panicq

Hi

I have a character that have some non-skinned objects. They are simply parented to the bones using the Ctlr + P > Bone option. When loaded into godot those objects are not following the animation when playing it. Note that I’m using the Better Collada exporter (I also tried using the default .Dae exporter, it is worse because godot cannot load my different parts).

What should I do ?

Thanks in advance !