Make a dialog like in python.

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By Schweini

In python you can write this:

``print(“What’s your name?”)

Answer = input()

if Answer == “Schweini” :
print(“Nice to meet you!”)``

Is this also possible in Godot?

:bust_in_silhouette: Reply From: wombatstampede

Roughly similar is the Node type “AcceptDialog”.

It displays a message, can also have a button with customized text and can be assigned a LineEdit node if you need some input.