+1 vote

Can someone explain me how can I use the packet .pck importing system for updates, patches and DLC's for my game? How should I deal with updates if I put my game on Steam? The documentation is kinda lacking on this subject ;)

So I know that I need to export something into a packet. But what is that? The entire game? A scene? Some other files from my game?

How do I load a packet? If I load it, theoretically I should have access to the assets of that packet. How? Through code? Through the engine UI? Or hardcoding the assets?

How to fix bugs (by deploying a patch) using a packet?

in Engine by (400 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.