+1 vote

I have a moving KinematicBody2D, say A, and I want to snap another KinematicBody2D, say B, to the first one, as if A were a moving platform.
Initially A and B are moving using move_and_slide. If they collide, I want B to stop and snap to A, which will keep moving itself and B.
I'm finding this difficult to do with a Kinematic character, can I do that using move_and_slide or move_and_slide_with_snap? Or is there another way?

in Engine by (562 points)

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