Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Tort | |
Old Version | Published before Godot 3 was released. |
How to display a 3D image of the camera on a 2D texture (eg 2D sprite)? To implement the mini map and other similar elements of the interface.
It’s generally not a good idea to render the whole scene a second time just for a minimap, because it’ll probably double the cost of rendering the whole screen. Instead, you would use a pre-rendered (or hand-made) image for the minimap.
Calinou | 2016-05-21 15:16