+2 votes

A KinematicBody has the method move_and_slide which allows you to move a node with a velocity. When using a RigidBody you can set its mode to MODE_KINEMATIC, which disables outside forces lets you move it with code, like the regular KinematicBody. RigidBody does not have a move_and_slide method though, would I have to create my own implementation of move_and_slide for the RigidBody or is there another method to do this?

in Engine by (52 points)

1 Answer

+1 vote
Best answer

As far as I am aware scriptwise all class scripts are limited to the class they extend.
You can call methods that don't feature in the class only by accessing a type of node within the script that has that method.
If your script starts with

extends RigidBody

means all methods except custom made ones, will be from the RigidBody baseclass.

by (160 points)
selected by

RIght, and neither RigidBody nor RigidBody2D has the method move_and_slide().

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