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I'm trying to figure out a way to get godot to keep track of user input typing a word correctly. I'm really not sure on how to start about doing this, but I need a way to automatize this as this 'word' is supposed to be a random word among an array and I'm going to be having ideally 100+ words changing very fast as they're typed in.

Here's what I have now. Ideally the Timer is there to change the word when the user fails to complete it on time, but now I have it to test... Probably not the most necessary thing to include in this sample but as it has helped me understand how to get the values of $Label as it changes everytime

extends Control

var wordlist = ["one","two","three", "four"]
onready var current_word
var timer_word_time

func _ready():

func change_word():
    current_word = wordlist[randi() % wordlist.size()]
    get_node("LineEdit").placeholder_text = str(current_word)
    get_node("Label").text = str(current_word)
    timer_word_time = $Label.get_total_character_count()

func _on_Timer_timeout():

func _process(delta):
    get_node("Label2").text = str(int ($Timer.get_time_left()))
#just to show the remaining time on screen, also to help me

As of now, ideally the user should write the given word in LineEdit, and I want godot to reset the progress of typing if the user gets one word wrong, and validate it if the user gets the whole word right.

I'm imagining I should be doing something with _process(delta) but I'm... very lost at this point. I'm really still learning, I'm probably missing something really obvious too haha

asked Apr 2, 2019 in Engine by reinapepiada (12 points)

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