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is there a way to get the current volume of AudioStreamPlayer? volume_db only gets the volume that was set to begin with, not how loud it actually currently is.
AudioServer.get_bus_volume_db(AudioServer.get_bus_index('Master')) also only gets the originally set value. i know that godot knows how loud it actually is cuz the audio tab shows the colors jumping up and down with the music.

asked Apr 2, 2019 in Engine by …ôkaunt (14 points)

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