Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Connor29 |
extends Area2D
export var speed = 400
var screen_size
func _ready():
screen_size = get_viewport_rect().size
func _process(delta):
var velocity = Vector2() # The player's movement vector.
if Input.is_action_pressed("ui_right"):
velocity.x += 1
if Input.is_action_pressed("ui_left"):
velocity.x -= 1
if Input.is_action_pressed("ui_down"):
velocity.y += 1
if Input.is_action_pressed("ui_up"):
velocity.y -= 1
if velocity.length() > 0:
velocity = velocity.normalized() * speed
$AnimatedSprite.play()
else:
$AnimatedSprite.stop()
position += velocity * delta
position.x = clamp(position.x, 0, screen_size.x)
position.y = clamp(position.y, 0, screen_size.y)
I copied the tutorial and code exactly as it said yet I still get an error that says - error (26,1): Unindent does not match any outer indentation level.
I’ve read others questions on lining up the indents with the if’s and the else but I lined them up but the error still persisted. I really want to learn a real game engine that’s not something like code.org but this is already a weird language to me with all the indenting.