I have a custom node called
CameraRect composed of an
Area2D with a
CollisionShape2D child. When the player enters these areas, the limits of my camera change.
The problem is that when I'm doing level design and want to change the size of one of these
CameraRects, I toggle
Make Local and
Editable Children, but nonetheless changing the
CollisionShape2D of one
CameraRect affects all the others in my scene.
How can I get around this?
i would rather not use
scale since it's much easier to be precise changing the collision shape directly.