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Asked By | YamiZee |
This problem only happens on mobile, not on PC. If I tap the screen too quickly, only the release gets registered. For the press to get registered I have to hold the screen for some 0.3 seconds. This is an issue.
if event is InputEventScreenTouch or event is InputEventMouseButton:
if event.pressed:
# Takes 0.3 seconds to execute
else:
# No lag
Can you post more code / print statements ?
Also did u try it on different Android devices ?
Some cheap / old android are very sluggish to say the least (talking independent of Godot).
GameVisitor | 2019-03-31 11:54