I just converted my project (from 3.0.6) to 3.1 Note : ALWAYS BACKUP first and although it loaded well at first, it seems like
InputEventScreenDrag is not being triggered anymore.
As per below code snippet :
if(ev is InputEventMouseButton && ev.pressed == false):
if(ev is InputEventScreenDrag):
on_dragging_touch( ev )
func _input_event(camera, event, pos, normal, shape):
if (event is InputEventMouseButton and event.is_pressed() == true):
on_pickup_obj( event, self )
on_pickup_obj() is still being called whereas
on_dragging_touch() is not.
Any ideas if this is a bug or new setting that needs to be switched on ?
on_release_touch() is working so it is a drag issue.