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Asked By | GameVisitor |
I just converted my project (from 3.0.6) to 3.1 Note : ALWAYS BACKUP first and although it loaded well at first, it seems like InputEventScreenDrag
is not being triggered anymore.
As per below code snippet :
func _input(ev):
if(ev is InputEventMouseButton && ev.pressed == false):
on_release_touch()
pass
if(ev is InputEventScreenDrag):
print("dragging.")
on_dragging_touch( ev )
pass
pass
func _input_event(camera, event, pos, normal, shape):
if (event is InputEventMouseButton and event.is_pressed() == true):
on_pickup_obj( event, self )
on_pickup_obj()
is still being called whereas on_dragging_touch()
is not.
Any ideas if this is a bug or new setting that needs to be switched on ?
PS: on_release_touch()
is working so it is a drag issue.
Thx.