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Asked By | grendahl06 |
background: I’m converting a JQuery card game into an Android game using Godot. Although I can do the math to position my cards dynamically (eg when a player goes from 3 cards in hand to 10), I’d prefer to just add TextureRects to the scene in code and let the engine handle the positioning for me (you know, the way HTML does or any of the various server side coding frameworks.)
Does Godot have a Flow Layout setting or control? (Which one is it or how do I use it?)
Thanks