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Asked By | freestraws |
link to the function in question
The function only accepts a PoolByteArray
for data and I’m don’t see an easy way to convert from a float array/ PoolRealArray
to PoolByteArray
… I’m using RGBAF as the format parameter.
Sidenote:
I’ll probably use StreamPeer like this if there isn’t a better alternative for the conversion:
var stream = StreamPeerBuffer.new()
var data_in_bytes = PoolByteArray([])
for i in data_in_floats:
stream.clear()
stream.put_float(i)
stream.seek(0)
for j in range(4):
data_in_bytes.append(stream.get_8())
(Then I’d use create_from_data()
with data_in_bytes
)
That feels kind of hackish though, especially since the documentation for the RGBAF format seems to imply float would be the preferred type for its data (at least in OpenGL).