0 votes

Hello i am having problems with setting textures as black bars in VisualServer.
I cannot get it work properly. It always draws one color of the texture (instead of the texture itself) like if it was zoomed in or something. I tried doing it on GLES 2 with mixed result and also using images instead of textures but nothing seems to help. I guess it scales the texture in some strange way but there is nothing about it written in the docs so i am not sure. Does the texture have to have specific resolution for it to work ?

Code i use:

var top = ResourceLoader.load("res://texture1.png")
var bottom = ResourceLoader.load("res://texture2.png")
var right = ResourceLoader.load("res://texture3.png")
var left = ResourceLoader.load("res://texture4.png")

I am running out of ideas of what to try so any help would be appreciated.

Godot version : 3.1

OS : Windows 10 64bit

in Engine by (36 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.