0 votes

When I export a rigged mesh in Blender 2.8 beat using GLTF into Godot 3.1, the armature is all messed-up, like the bones are not connected to the right parents. I tried all the options available with no success.

When using Collada the import is correct (but I want to use GLTF).

Is it possible to import rigged characters into Godot with GLTF at the moment?

Thanks in advance.

in Engine by (283 points)

I did not find a solution, so I'm using Collada to export my animations. Unfortunately, it seems Collada only exports the current action in Blender, so I'm exporting one file for each animation.

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