When I export a rigged mesh in Blender 2.8 beat using GLTF into Godot 3.1, the armature is all messed-up, like the bones are not connected to the right parents. I tried all the options available with no success.
When using Collada the import is correct (but I want to use GLTF).
Is it possible to import rigged characters into Godot with GLTF at the moment?
Thanks in advance.