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Asked By | tword |
Hi,
I am new to Godot and run out of ideas what may be wrong.
I have a setup of KinematicBody(Player)->Spatial(Camera Target)->Camera
When rotating the Player, I see strange distortion of the player mesh.
Please help.
Thank you
That’s strange. And the mesh looks round in a separate 3D modeler program?
Ertain | 2019-03-25 17:12
I used standard Godot mesh shapes - capsule mesh and it is round in perspective view.
tword | 2019-03-25 18:37