0 votes

In my game I have a randomly generated GridMap. I want it to have 2048x2048 size. Right now I have 512x512 and loading it takes very long time.
Is there a way to generate it in the background (using GridMap.setcellitem()) and then show it?

asked Mar 25, 2019 in Engine by Maksanty (95 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.