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I have been able to make 3D sprites cast shadows by setting Depth Draw Mode to Opaque Pre-Pass, but when I set Billboard Mode to Y-Billboard the sprite no longer casts shadows.

I don't want to use the normal Enabled Billboard Mode (which works) because it makes the sprite rotate when the camera moves up and down. Is there any thing I am missing that could make the shadows work for Y-Billboarded sprites? If not, is this intended behaviour or should I submit an issue to the Godot Github?

Thanks

in Engine by (12 points)
edited by

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