Topic was automatically imported from the old Question2Answer platform.
Asked By
wowzzers
Hello!
When I try to import a rigid body from Blender I end up with a collision shape of just a Box Shape. I use -rigid flag in Blender. I’ve also tried flags like -col and -colonly but they create a Static Body.
How to import both mesh and collision shape for Rigid Body?
If you want a collision mesh that matches exactly your rigid body, you can do this in Godot using “create Trimesh Static body and Convex static body.” as described here
Good luck
Thank you!
I’ve exported my mesh without any flags then created a trimesh static body, created rigid body and reparented my collision to that rigid body and deleted a static body created by trimesh option. But this method creates a copy of a mesh and a Rigid Body doesn’t move or falls through the ground. Am I doing something wrong here?