0 votes

I tried some water shader and material which works in 3.0, but not work in 3.1, I can see the expected effect in preview but after run the game the effect is not same. What have changed?

in Engine by (74 points)
edited by

Did you find the water shader on the asset library?

find it on a repo

I don't see any shader in this repo, just a usual SpatialMaterial with preset options. I'd have to check opening the project. What do you mean it doesn't work? Which renderer are you using? GLES2 or GLES3?

GLES3, the shader I found is in another repo, the shader may not work due to the shader change in 3.1, but the the preview is different from runtime view.

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.